![]() It revolves around play-reading and having the best CBs or LBs for blitzing the opponent’s QB. Sacking is quite difficult to do and it revolves around making the correct play. The difference might be a little insignificant as both of them are good things on the defensive side. When you start tackling WRs and RBs for a loss of yards, it is counted towards the tackle for loss statistic instead of sacks. Sacking is specific to a QB getting tackled in the backfield on a passing play. But for now, EA is doing their due diligence to make it exceed expectations this year.While it might be obvious, it is important to make things clear that sacking is different from a tackle for loss in terms of stats recording. I don’t think Madden will ever be a perfect representation of the game we adore. And whether good or bad, you have to like the direction in which the franchise is headed. Obviously, no one will know how these improvements change what we’ve become accustomed to with Madden. Furthermore, without all LBs having the opportunity to make a leaping grab-it is a double edged sword. Now you might be asking, what is there to be concerned about? For me, I’m afraid that DBs will be too powerful and we will see far more of those unrealistic interceptions. However, EA has also included a superstar trait for the elite LBs that would allow them to play the ball in the air. This has been removed from the game, with only defensive backs having these skills. Anyone that has ever played Madden has dealt with the super human linebackers rocketing into the air for an interception.The question I have, is how did they decide on which speeds to get rid of? Will there be a way to fine tune everything? If the community isn’t happy, will this be updated in a future release? I’m all for EA trying to improve the game of course but I’m just concerned with which game modes will make the final cut and how easily they will be to fix if there is backlash. Some game speeds were removed from Madden, due to conflicts they caused with some of the game’s various animations.How easy will it be to get this special trait? Will it be just as easy for the defense to power up a counter? How much of a juggernaut does the superstar become? It also mentions other players may have the ability to do similar things? Lots of questions and concerns with this new feature. However, the concept behind it that a superstar can earn a special reward and then be nearly unstoppable (to an extent) has a very NFL Street feel to it. Superstar X factors by my understanding will only be used in franchise and ultimate team game modes.It’s little things like this that caters to adult gamers or those who don’t have one to ply an hour long game. And for those in crucial hurry up situations, the game will immediately get you set at the line-but will factor in how long it will take for the furthest player to get set. According to the blog, the clock will be accelerated at all times. ![]() ![]() EA feels the same way as many of you and has since refined the play clock and hurry up style offense.
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